Need for Speed - Underground (Full Game Repack Download)

NFS - Underground Full Game Download

Description
Need for Speed: Underground is the seventh installment in the Need for Speed series, and was developed by EA Black Box and published by Electronic Arts in 2003. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance.

Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York City, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and was followed by Need for Speed: Underground 2 in 2004.

Circuit is a standard race that involves racing with up to three opponents' cars around a loop track for one lap or more, and is the main mode of the game. For about the last 4 races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (endurance race).

Knockout Mode is similar to previous Need for Speed titles, and involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of Underground, Knockout sessions have a maximum of three laps for four racers.

Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing, such as crashing into barriers or vehicles.

Drifting is the most challenging and technical aspect of the game. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.

Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.

Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation.

Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts. Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.

Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.
Car customization

In the car customization menu, cars can be altered with performance upgrades and visual upgrades, such as paint colors, vinyls, neon, custom front and rear bumpers, custom side skirts, spoilers, custom hoods, exhaust tips, roof scoops, custom tires and stickers, and wide body kits.

Players have the ability to increase their car's performance by applying performance upgrades to the car. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbo chargers and reduce the car's weight (in the form of “weight reduction packages”).

System Requirements
OS: Windows 98, ME, 2000, XP
CPU: Intel Pentium III or AMD Athlon 700 MHz
RAM: 128 MB (98, ME), 256 MB (2000, XP)
GPU: Direct3D compatible 32 MB of VRAM
Hard disk: 2 GB

Screenshots
NFS - Underground Full Game Download

NFS - Underground Full Game Download

NFS - Underground Full Game Download

NFS - Underground Full Game Download


Repack Notes
- US version 1.4
- Includes DirectInput controller mapping fix
- Included some cars from the EU version, but not tested
- Optionally apply the optional patch for widescreen resolution & some extra options
(Breaks compatibility with Windows XP!)

Repack v2 changelog:
- New component-based installer

Repack v3 changelog:
- Updated the ThirteenAG's fixes pack

Repack v4 changelog:
- Updated the ThirteenAG's fixes pack & NFSU Extra Options

Download (870MB)
https://ouo .io/vnPm05 (remove the space before .io)

SHA256
Need_for_Speed_-_Underground_Repack_v4.rar - 38A29419932325230988B3FD589F827ABA940C74F459B4D87CACA5A8E901DF50

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